# Does Roblox Studio have an MCP server?

**Yes — Official.** Roblox Studio maintains an official MCP server.

> The MCP server is now built into Studio; the standalone repo was the original open-source version.

## Facts

- Verdict: Official (Yes)
- Access: Built into the product — Ships inside the vendor's own app or CLI rather than as a standalone download.
- Endpoint: `Built into Roblox Studio (local stdio)`
- Repository: [Roblox/studio-rust-mcp-server](https://github.com/Roblox/studio-rust-mcp-server) — ★ 479, last push 2026-04-03, MIT, archived
- Maintainer: Roblox
- Language: Rust
- Category: [Gaming](https://mcpyet.com/category/gaming/)
- Verified against vendor docs: 2026-08-10
- GitHub data refreshed: 2026-08-11 (re-checked every 6 hours)

## What it does

> Standalone Roblox Studio MCP Server
> — how [Roblox/studio-rust-mcp-server](https://github.com/Roblox/studio-rust-mcp-server) describes itself

## The receipts

- **In-product:** Built into Roblox Studio (local stdio) — ships inside Roblox Studio's own product rather than as a standalone server. Documented at <https://create.roblox.com/docs/studio/mcp>.
- **Official repository:** [Roblox/studio-rust-mcp-server](https://github.com/Roblox/studio-rust-mcp-server) — ★ 479, pushed 2026-04-03, MIT (maintained), **archived**

## How to connect it

Ships inside the vendor's own app or CLI rather than as a standalone download.

### Claude Code

```sh
claude mcp add roblox -- npx -y <package-from-readme>
```

Swap in the exact package and flags from the repo README — most servers need an API key passed as an environment variable. Add `--scope user` to make it available in every project.

### Claude Desktop

Open **Settings → Developer → Edit Config** and add the server to `claude_desktop_config.json`, then restart Claude Desktop:

```json
{
  "mcpServers": {
    "roblox": {
      "command": "npx",
      "args": [
        "-y",
        "<package-from-readme>"
      ],
      "env": {
        "API_KEY": "…"
      }
    }
  }
}
```

### Cursor

Add to `.cursor/mcp.json` in your project, or `~/.cursor/mcp.json` for every project:

```json
{
  "mcpServers": {
    "roblox": {
      "command": "npx",
      "args": [
        "-y",
        "<package-from-readme>"
      ],
      "env": {
        "API_KEY": "…"
      }
    }
  }
}
```

### VS Code

Add to `.vscode/mcp.json`, then pick the server from Copilot's agent-mode tools menu:

```json
{
  "servers": {
    "roblox": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "<package-from-readme>"
      ]
    }
  }
}
```

### ChatGPT

ChatGPT connects to **remote servers only**, and this one runs on your machine. Either expose it through an MCP gateway that gives it a public URL, or use a client with native local support (Claude or Cursor).

## How we know

Roblox open-sourced Roblox/studio-rust-mcp-server in May 2025 and has since built the server natively into Studio, documented at create.roblox.com/docs/studio/mcp.

- GitHub data refreshed 2026-08-11, then every 6 hours.
- Vendor docs verified on 2026-08-10.
- Corrections: hello@mcpyet.com.

## Also in Gaming

- [Godot Engine](https://mcpyet.com/mcp/godot.md) — Community only (Sort of)
- [Unity](https://mcpyet.com/mcp/unity.md) — Official (Yes)
- [Ori Iscovici](https://mcpyet.com/mcp/isco-tec.md) — Official (Yes)

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Source: https://mcpyet.com/mcp/roblox/ — data refreshed 2026-08-11
